2012. június 15., péntek

FTL: Faster Than Light (closed beta)

I have mixed feelings about this game, FTL: Faster Than Like. It is said to be a rogue-like game, but I never played such games.

FTL is a Kickstarter funded independent and ongoing development. Think of it as a game with mechanics you always wanted to do when watching a Star Trek episode: command your crew around, transfer energy around, repair damages, etc.

After playing a few hours, I came to a bitter conclusion: this might not be my type of game. Here is why:

  • No save option at all, not even session saves. Some argue that such kind of games can't work when saving is possible. For me, it was kind of a disappointment. If not anytime save, then at least some sector or multi-sector autosaves would be great so you don't need to start all over again. According to the devs, no such feature will be implemented.
  • The gameplay seem to rely on precise action from your side, what to purchase, how to use, etc.
  • Following the many defeats in the first and second sectors on easy (!), I turned to my old buddy, the Memory Editor, which seemed to be enough for about half the game. After that, defeat and start over. I didn't enjoy that.
I backed this project with the money 3 times of its probable cost after release, but I feel a small regret. Beyond this, I backed several other projects as well, which I will blog about in the future. My current observation so far is as follows: If you back an indie project, don't forget that you are supporting the devs to create their game and not yours. It is their idea, their programming style and their gameplay mechanics. It is yet to turn up if there is a relation between funding and this distance factor.

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